[A83] Re: help!
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[A83] Re: help!
At 11:07 AM 3/20/01 GMT+00:00, you wrote:
>
>I have a question. How do I do a equation like this, I will use it in a
battle engine in an RPG. The problem is that all the numbers are 16-bit. In
this example I use the players strenght and attack values to define a damage:
>
>(PLAYER STRENGHT / 2) + (PLAYER ATTACK) + (int rand(PLAYER ATTACK+1 >
PLAYER ATTACK / 3)
>
>thanks
>Alex
>
Through careful balancing and other things, you can cut those down to
8-bit. Sure, it looks impressive for some big attack to flash 999, but it
isn't really necessary. Look at DND. The numbers never get that huge.
References: