[A83] Re: Collision detection Routine


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[A83] Re: Collision detection Routine




This sounds exactly like Bust a Move/Puzzle Bobble.


>From: Stephen Guerrera <step2554@yahoo.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: assembly-83@lists.ticalc.org
>Subject: [A83] Collision detection Routine
>Date: Thu, 15 Mar 2001 12:34:30 -0800 (PST)
>
>Hey everyone!  I'm rather new to the list and programming in z80 
>altogether.  I've made a couple simple programs and ports and now I'm 
>working on something bigger than I have ever tried before, Snood for Ion.  
>I am unsure whether you have played it before, but it is a rather addicting 
>reverse Tetris-like game where you shoot different shaped "snoods" (for 
>lack of a better word) up and they can bounce off the walls and stick to 
>the ceiling or another snood.  The problem i am having is developing an 
>adequate collision/bouncing/sticking routine.  Is this even possible?  Any 
>help would be greatly appreciated.
>Thank you very much for you time,
>Steve
>
>
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