[A83] Re: Collision detection Routine
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[A83] Re: Collision detection Routine
This sounds exactly like Bust a Move/Puzzle Bobble.
>From: Stephen Guerrera <step2554@yahoo.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: assembly-83@lists.ticalc.org
>Subject: [A83] Collision detection Routine
>Date: Thu, 15 Mar 2001 12:34:30 -0800 (PST)
>
>Hey everyone! I'm rather new to the list and programming in z80
>altogether. I've made a couple simple programs and ports and now I'm
>working on something bigger than I have ever tried before, Snood for Ion.
>I am unsure whether you have played it before, but it is a rather addicting
>reverse Tetris-like game where you shoot different shaped "snoods" (for
>lack of a better word) up and they can bounce off the walls and stick to
>the ceiling or another snood. The problem i am having is developing an
>adequate collision/bouncing/sticking routine. Is this even possible? Any
>help would be greatly appreciated.
>Thank you very much for you time,
>Steve
>
>
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