[A83] Question(bit checking)
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[A83] Question(bit checking)
Ok, i would like to make it so that some basic flags in my game, could all be
combined into 1 variable(well, 8 on/off flags would go into 1 spot in memory)
Ok, i was wondering how i would do this. I have a rough idea, but i was
wondering if there was anyway to optimise it for speed?
(checking the binary value of 11110111 for the 4th value, or, to get 0)
ld a,%11110111
sra a
sra a
sra a
sra a
and 1
so i could have a function like this?
(a = number to check, b= bit to check, returns a, the value of the bit)
BitFinder:
sra a
djnz BitFinder
and 1
ret
is that the best i could do? just wondering, and also, is that correct? ^_^
thanks