[A83] Re: Yet Another Tilemap Question


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[A83] Re: Yet Another Tilemap Question




Sure, what the code *probably* does, is this:
it loads what tile from the map(probably 0-256, for 8 bit maps), then 
multiplies that number by 8, then adds it to the tilemap location, and that 
therefor, points to the address of the tile it wants.

Hope that helps ^_^