[A83] Re: [no subject]
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[A83] Re: [no subject]
ramStart EQU 8000h
appData EQU 8000h
ramCode EQU 8100h
ramCodeEnd EQU 822Fh
This is not an answer to the question, but a related question. What are
exactly the appData/ramCode? Can they be used freely?
-----Original Message-----
From: Kirk Meyer <kirk.meyer@colorado.edu>
To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
Date: maandag 23 juli 2001 21:06
Subject: [A83] Re: [no subject]
>
>Heh hopefully not 900 bytes for the screen buffer you talked about
>earlier...
>
>900 contiguous bytes are hard to find on an 83+. If you really need a 900
>byte buffer for something, you could create a temporary variable to have as
>the buffer, and then delete it. The only problem with this (as well as
>approaches that might use temporary memory or stacks) is that your buffer
is
>not at a fixed address, which can sometimes bloat programs.
>
>-----Original Message-----
>From: assembly-83-bounce@lists.ticalc.org
>[mailto:assembly-83-bounce@lists.ticalc.org]On Behalf Of Joe Pemberton
>Sent: Monday, July 23, 2001 12:25 PM
>To: assembly-83@lists.ticalc.org
>Subject: [A83] [no subject]
>
>
>
>When running an assembly program, where is all the free ram located? I
>remember hearing a while ago that the free ram is located right at the end
>of the program so you could put a label at the very very end of your source
>and use that as a place to store a buffer or something (so long as you had
>enough free ram). I ask this because I need a place to store a 900 byte
>buffer and I don't really want to just add 900 bytes onto my game. Is
>there any way I could fit 900 bytes onto the fps or something?
>
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