[A83] Re: 83 help
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[A83] Re: 83 help
>From: "Dustin Davis" <titan2782@hotmail.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: <assembly-83@lists.ticalc.org>
>Subject: [A83] Re: 83 help
>Date: Mon, 2 Apr 2001 22:31:33 -0700
>
>
>i am very greatful for your help, and everyone elses help. I have two more
>questions. ionLargeSprite puts the sprite ok, but its all scrambled. If i
>make a giant block it will put the sprite on the screen just fine. But if i
>make a picture then it is all scrambled. I set everything correct but still
>it messed it up.
Make sure your sprites are like this: (ionguru is WRONG)
Sprite:
.db %11111111,%11111111
.db %10000000,%00000001
.db %10000000,%00000001
.db %10001100,%00110001
.db %10001100,%00110001
.db %10000000,%00000001
.db %10000000,%00000001
.db %10000011,%11000001
.db %10000011,%11000001
.db %10000011,%11000001
.db %10000000,%00000001
.db %11111111,%11111111
>And My next question is how do I compare a 16 bit number?
>like my game has numbers that go past 255 and up to 527 and i have to
>compare numbers over 255. I tried cp 300 but as i guessed, it didnt work.
>Any idea?
ld hl,[16 bit number]
ld de,[16 but number to compare it to]
bcall(_cphlde)
>
>Dustin Davis
>Lead Software Developer
>Vision Works Studios
>
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