----- Original Message -----
Sent: Thursday, September 07, 2000
9:21 PM
Subject: A83: Sv: Problem with
_dispop1a
As far as I _remember_ the number in
reg. a determine how many digits to be displayed of the number
in op1. That's way reg. a has to be bigger than 0 and lower then
16.
Andreas Hjordt
----- Original Message -----
Sent: Thursday, September 07,
2000 6:37 PM
Subject: A83: Problem with
_dispop1a
I'm making a game, and I use the code wich is under. It
displays the register's value a on the screen at the position
of penrow, pencol, but when a is 0, the TI returns an UNDERFLOW
error and breaks the program. Does someone could say me why and how
can I do to display the value of a on the graphic screen with this
routine or with another ?
call _setxxop1
ld de,19*256+68
ld (pencol),de
call _dispop1a
ret
Thanks
Ti-83