Re: A83: Re: Zelda: Test of Courage


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Re: A83: Re: Zelda: Test of Courage




><< The final game should break down somewhat like this:
>  10k = maps
>  9k = code
>  7k = sprites >>
>
>So what sort of engine are you using for this game ? [if it doesn't give
>away too many secrets]. Is the behaviour of your game objects hard
>coded ?
>
>Paul Robson

  I saw your question on the VP Message board as well, but I'm not really 
sure what answer you're looking for. Do you want a brief summation of how 
the tile-map system works? Not sure what you mean by "hard-coded" either...
  Sam

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