Re: A83: Re: Zelda: Test of Courage
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Re: A83: Re: Zelda: Test of Courage
>A complete storyline may not fit on the calculator at once,
>but many huge games are divided into "episodes" that can be >separately
>loaded. When you complete episode 1, it puts a variable >in ram, or some
>other marker that will stay there, then you delte >the program, and load
>episode 2. This is annoying, but for a truely >great game, its worth it.
Zelda will fit entirely on one calculator. If space becomes too much of a
problem, we will remove some of the larger superfluous features like
multiple saved games, title pictures, etc.
The final game should break down somewhat like this:
10k = maps
9k = code
7k = sprites
Sam
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