RE: A83: Zasmload
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RE: A83: Zasmload
I know that a shell is much easier to use, but I can't use it
for this program. That's because I'm writing a Ti-Basic game,
South Park, which uses seven pics. I now have compiled those
pics in one asm program, and I can recall pic 1 by 1->X, and
running the program, etc. So if I would use a shell, it
wouldn't be too handy!
Only the program is more that 12K!
That's why I really need ZASMLOAD to work.
Btw, zasmload still doesn't work!!!
"Why don't you rewrite your game in ASM?" you'd say. Well,
that very simple, I don't know enough of ASM yet!
HELP!
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