Re: A83: Optimized Movax's sprite routine
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Re: A83: Optimized Movax's sprite routine
In a message dated 1/27/00 4:10:21 PM Eastern Standard Time,
fhuang@annapolis.crosswinds.net writes:
> It confounds me why the ever-so-popular sprite routine is not optimized,
> even by simple methods (xor a instead of cp 0, etc). Here is the optimized
> version, 6 bytes smaller:
Dunno how it applies to the circumstances below (didn't check), but xor a
doesn't do the same thing as cp 0. You probably meant or a.
----
Jonah Cohen
<ComAsYuAre@aol.com>
http://linux.hypnotic.org/~jonah/
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