A83: Re: Large sprite
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A83: Re: Large sprite
Displaying two 8x8 sprites, to make an 8x16 is not slow.
If you are using alot of 8x16 sprites then you can do a simple hack to
movax's sprite routine to make it compatible with 8x16s. Just change the
number of times that it loops for both the aligned and non-aligned sprites.
I think the regs used are "c" in the non aligned, and b in the aligned.
Just switch the 8 to a 16 to get it to work.
-harper
----- Original Message -----
From: Marc Puts <marcputs@hetnet.nl>
To: <assembly-83@lists.ticalc.org>
Sent: Monday, February 28, 2000 3:09 PM
Subject: A83: Large sprite
<snip>
> What's the best way to do this? (8x16 sprite) I think
> I can try plotting the first one, and then the second
> 8 pixels below the first, but maybe there is an other
> (faster) way? I use movax's sprite routine (of course)
>
> Greetings, Marc
>
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