AW: A83: ZeS


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AW: A83: ZeS



Hey Sam, why don't you split the game into 2 ( or more) parts, to allow more games (and other (math) games) to be on the calc. I don't know if it was possible, but if the game allows it, you could give out a password after a certain level in the game has been reached.
Greez
	Sebastian

Sam Heald[SMTP:evil_sam@hotmail.com] wrote:

I was wondering if anybody on this list has used ZeS, the "shell" that 
allows for self-loading ASM programs. If so, has there been any problems 
with it?

My Zelda project will most likely max out the TI-83's memory and then some, 
so if I could save space by eliminating GUI (who needs a GUI if Zelda is the 
only program on the calculator anyway?), that would be great.

Obviously, I would prefer NOT to use ZeS simply because very few users know 
about it or how to use it, so I'm asking more as a precaution. The 82 also 
uses shells, so the byte gap between the 82 and the 83 wouldn't be that 
significant. However, Zelda will most likely max out the 82's memory as 
well, which would make it about 500 bytes too big for SOS, Ashell, or ION.
  Sam

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