Re: A83: Crappy ASM on Certain 83...
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Re: A83: Crappy ASM on Certain 83...
Thats just great, now games will have to be developed differently for the
new 83's... God, if you ask me I think TI is screwing us programers...
(KSA)Tekken
On Thu, 11 Mar 1999 09:03:47 -0800 Pat Milheron <pmilheron@ti.com>
writes:
>
>Some versions of ROM 10 are being built with a Z180 processor instead
>
>of a Z80. The Z180's clock cylces are faster and we had to adjust some
>of the
>critical timimg loops in our software.
>
>The reason for the ghosting in the display while running some ASM
>games is
>that they were written for a slower system. On the faster system the
>screen
>updates come too quickly not allowing pixels that were turned off to
>visibly
>disappear before the next pixels turned on appear in the display.
>
>
>Later,
>Pat
>
>------------------
>Original text
>
>From: AtmaZ@aol.com, on 3/10/99 8:32 PM:
>
>Well, it's newer...That could be a factor. A law* that most software
>(yes,
>the ROM is software in a way) undergoes is "if it's newer, it's
>probably
>faster."
>
>--David
>
>* = Does not apply to Micro$oft software, or software coming from any
>other
>large corporation.
>
>> I have also noticed that the TI-83 rom version 1.08 is faster than
>the
>> ones before it, why is this? Am i just seeing things?
>
>
>
>
"A 'Sprite' is computer jargon for a picture that is moved across a
screen. Look at
any arcade game, and all those little moving parts are sprites."
-James Matthews
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