Re: A83: sprite won't clear completly


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Re: A83: sprite won't clear completly




If you do not want the xor why dont you one of the other movax sprite
routines?

Jimmy Conner wrote:
> 
>   Ok I see now.  I wasn't really looking at why it was doing, just how.
> 
>  Well then, to solve Cory's problem then just take out that 'xor (hl)'
> and it should just override the old sprite with the new, instead of
> xoring it.  Will make it easier for ppl that don't need sprites xor'ed
> and don't want to have to erase the old one first.  And that don't
> want to bother with putting in DRWSPR.
> 
> Jimmy
> 
> > >BTW:  Anybody see in Sprxor
> >
> > >  ld      a,(de)
> > >  xor     (hl) ;  <------------
> > >  ld      (hl),a
> >
> > >  Why do you need that it you are just going to load it with 'a'?????
> >Jimmy
> >
> > Who said you were going to load it with a? The routine is called
> Sprxor. That
> > means you want to xor a with the byte that already was at (hl). Right?
> >
> > Linus
> 
> ==
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