Re: A83: sprite prob....


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Re: A83: sprite prob....





  I was about to send the same one.  I usually have to call it twice
though for my purposes.  I found that it is best if you push 'bc'
beforehand also, caused me a hell of alot of problems before I found
out what was causing it.

Jimmy

---Scott Dial <homosapian@geocities.com> wrote:

> Delay:
> ld bc, $FFFF
> DelayLoop:
> ld a, b
> or c
> jr nz, DelayLoop
> ret 			;If you call it


==
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