Re: A83: sprite prob....
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Re: A83: sprite prob....
I was about to send the same one. I usually have to call it twice
though for my purposes. I found that it is best if you push 'bc'
beforehand also, caused me a hell of alot of problems before I found
out what was causing it.
Jimmy
---Scott Dial <homosapian@geocities.com> wrote:
> Delay:
> ld bc, $FFFF
> DelayLoop:
> ld a, b
> or c
> jr nz, DelayLoop
> ret ;If you call it
==
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-- Newbies to 83 ASM! Here is all you need.
http://www.ticalc.org/pub/text/z80/
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