A83: large sprite problem


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A83: large sprite problem




I thought I had this done correctly, but apparently not.  You don't have to
use large sprite as a library if you are using it in your code do you?
please help!

.NOLIST
#define equ .EQU
#define EQU .equ
#define end .end
#include "ti83asm.inc"
#include "tokens.inc"
.LIST
.org     9327h
	 call _clrLCDFull
         call _runIndicOff
         call _grbufclr 	; Clear the graph buffer.
         call _homeup
glow:
         ld ix, down1
         ld a, 50
         ld l, 30
         ld b, 16
         ld c, 2
         call largeSprite
         call _grbufcpy_v
largeSprite:
	di
	ex	af,af'
	ld	a,c
	push	af
	ex	af,af'
	ld	e,l
	ld	h,$00
	ld	d,h
	add	hl,de
	add	hl,de
	add	hl,hl
	add	hl,hl
	ld	e,a
	and	$07
	ld	c,a
	srl	e
	srl	e
	srl	e
	add	hl,de
	ld	de,gbuf
	add	hl,de
sl0:	push	hl
sl1:	ld	d,(ix)
	ld	e,$00
	ld	a,c
	or	a
	jr	z,sl3
sl2:	srl	d
	rr	e
	dec	a
	jr	nz,sl2
sl3:	ld	a,(hl)
	xor	d
	ld	(hl),a
	inc	hl
	ld	a,(hl)
	xor	e
	ld	(hl),a
	inc	ix
	ex	af,af'
	dec	a
	push	af
	ex	af,af'
	pop	af
	jr	nz,sl1
	pop	hl
	pop	af
	push	af
	ex	af,af'
	ld	de,$0C
	add	hl,de
	djnz	sl0
	pop	af
	ret


down1:
.dw %00000001, %10000000
.dw %00000010, %01000000
.dw %00000101, %10100000
.dw %00000100, %00100000
.dw %00000010, %01000000
.dw %00000001, %10000000
.dw %00000111, %11100000
.dw %00001010, %01010000
.dw %00001010, %01010000
.dw %00001010, %01010000
.dw %00000001, %10000000
.dw %00000010, %01000000
.dw %00000010, %01000000
.dw %00000010, %01000000
.dw %00000010, %01000000
.dw %00000110, %01100000

.end
End

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