Re: A83: getkey
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Re: A83: getkey
Or maybe the way to go isn't to make a sprite based program this far into
your ASM career. Maybe it would be best to start out slow, like something
simple. You can reach some help from my site, tutorial1.cjb.net, and click
on the TI-83 button on the left. If that still doesn't help you out, then
come back to the list.
Glen
http://tutorial1.cjb.net
In a message dated 8/19/99 11:51:21 PM Eastern Daylight Time,
jimbob_v@hotmail.com writes:
>
> On Thu, 19 Aug 1999 22:14:54 -0700, Lynn McCartney wrote:
>
> >In my prog. I have:
> >getkey
> >
> >bcall _GetKey
> >
> >cp kClear
> >
> >jp z,insert
> >
> >cp kRight
> >
> >jp z,go_right
> >
> >jp nz,getkey
> >
> >And go right says:
> >
> >go_right
> >
> >ld hl,Spritex
> >
> >ld a,(hl)
> >
> >inc a
> >
> >ld (hl),a
> >
> >call PutSpriteLoop
> >
> >the sprite wont go right though, could some one help me with this? I'm
new
>
> >to z80 asm though.
>
> You might have to explain a bit more. Is "Spritex" the pointer to the
> sprite you are displaying? Where are you writing the sprite to? Perhaps
you
> should show us the "PutSpriteLoop" part to.
>
> James Vernon
> jimbob_v@hotmail.com
>
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