A83: Re: Grayscale
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A83: Re: Grayscale
I really hate to withhold code in the TI community, so I will release
the grayscale library I developed. I was going to release it when I
finish the game I wrote it for, but whatever. I will have it out by
tuesday, because I need to finish writing the documentation. It has
double buffering, compressed pictures, and clipped sprites. You can also
skip the standard interrupt handler ($0038) to reduce flicker. Of course
this is all optional, you can include whatever you want with #define.
References: