Re: A83: Platforms
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Re: A83: Platforms
I should've made this more clear. You don't need dynamic memory allocation if
you don't use multitasking because you can simply allocate all that is free at
the start of the program... pretty simple.
Joe Wingbermuehle
http://joewing.calc.org
----- Original Message -----
From: Linus Akesson <lairfight@softhome.net>
To: <assembly-83@lists.ticalc.org>
Sent: Friday, April 09, 1999 5:02 PM
Subject: Re: A83: Platforms
>
> On 09-Apr-99, you wrote:
>
> > _createprog does work perfectly, insertmem does more damage to the vat than
> > createprog. I used it in Chip83.
> > On a system that doesn't multitask there is no need for true dynamic memory
> > allocation.
>
> > Joe Wingbermuehle
> > http://joewing.calc.org
>
> You couldn't be more wrong. What if I have a program that needs a different
> amount of memory depending on what the user does/chooses? A 3d game working
> with chunky gfx at a 96*64 resolution will need a chunky buffer of 6144
> bytes! This is large amounts of memory on the ti-83. So the average user
> would want to run it in, say, 48*64 instead. This would require a memory
> buffer of 3072 bytes, but the graphics would become uglier. So... someone who
> is really dedicated to the game, or maybe just downloaded it, would want to
> try in full resolution, even if she can't have any other games on the calc
> because of memory restrictions. This person then finds another game that she
> wants to have on-calc, and since the 3d game had this clever dynamic memory
> stuff, all she would have to do is change the settings and she'd get 3k extra
> ram!
>
> Or she could be stuck with two enormously memory hungry games on the
> calculator, each one blocking the other's needs of free ram, but that
> wouldn't really matter since she's got this really nice looking gui where she
> can move a cursor up and down in a sucking program list! Get real!
>
> Linus
> --
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> .--> .-------mm--(__)--mm--------.
> | Linus Akesson | http://linusworld.cjb.net |
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>
>
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