Re: A83: Display a Pic in asm?
[Prev][Next][Index][Thread]
Re: A83: Display a Pic in asm?
Find the variable (_chkfindsym with type and name in op1, you get the data
pointer in de), and then you just copy it to the graph backup buffer and do a
_grbufcpy_v.
ld de,op1
ld hl,picname
ld bc,9
ldir
call _chkfindsym
jp c,error
ex de,hl
ld de,plotsscreen
ld bc,768
ldir
call _grbufcpy_v
...
picname .db 7,tvarpict,1,0
Linus
On 12-Sep-98, Richard James wrote:
>Hey guys,
> I'm currently a beginner in this asm stuff and i'm workin on a asm game.
>It's basically another of those maze games but without sprites or scrolling,
>(i know, it's not very original but it's just my first prog). I have almost
>the whole game written except for the actual maze. My question is how can i
>display a pic stored in one of the 83's pic vars, onto the graph screen?.
>I'd rather do this than have the pic within the program's code as it would
>be a whole lot easier to make a new 'maze'. Hope you haven't answered this
>question 50 times already.
>Thanx for your trouble in advance.
>Richard James
> 'Boricua'
>boricua@iname.com
>icq:1271639
References: