Re: A83: PJ v1.1
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Re: A83: PJ v1.1
>Nice Program Sam!!! :) But, a few bugs... :\
>
>-When I resumed a game, the text on the top and bottom of the
'Lives/Pause'
>Screen, didnt show up again, just black lines...
I fixed that bug after PJ v1.1 Release 2
>-When I rode the edge of a plane once, everything started slowing down,
but
>then I died cuz I was destracted, so that didnt last for long...
There are actually 5+ different ball speeds, but accelleration is
nearly instantaneous so probably you just had held down UP long enough
to reach top speed.
>-Once when I Paused the game, I noticed my lives increased! (Oh, so
>horrible... ;)
That shouldn't happen. I think I fixed that bug. I'll check it out
though.
>-The game doesnt resume in the same spot you left off, either when
entering
>the program again, or coming back from a Pause.
This is not a bug. I mentioned this in the text file. Too many times
after saving or pausing, the player immediately died. So after
Pause/save, the speed is stopped, the jump flag is reset, and the ball
is placed on a viable square.
>-I purposely made a level with One horizontol line as the plane, and
had it on
>the Second line so when you start that level you immediatly die, but
then it
>brought me back to some other spot in the level and had many more
planes that
>I did not create in the level editor...
If the tile detector can not detect a square after a loss of 2 lives,
it will create a false tile on the right side of the screen to place the
ball upon.
>-The game still decreases in more than 1 lives when you die sometimes.
You only lose at the most 2, and that is only when there are no viable
spaces in the surrounding 5 level editor tiles. So the only way you'll
lose multiple lives is if the jump is impossible to begin with.
I'm trying to fix this, though.
>Thats about it. Nothing major, just small problems that I found. Great
Job on
>that anyways Sam!!! (and Andreas... =)
> > > --Jason K.
You're welcome. Florent Dhordain deserves thanks as well.
Sam
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