Re: A83: Re: ASM Help
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Re: A83: Re: ASM Help
i can't understand the source cause it has all these registers and stuff and the
thing i wanna learn isn't commented!
David Phillips wrote:
> If you are really interested in learning how a game works, i.e. PacMan, read
> the game's source code! That is the best way to learn assembly and how to
> do stuff. I learned almost everything I know from reading source code.
>
> The sprite routine isn't the problem. If you move a sprites or pixels
> around too fast, it will flicker (blink) no matter what. This is due to the
> slow refresh rate of the LCD. Not much you can do about that.
>
> -----Original Message-----
> From: Gary Hanson <ghanson@bellsouth.net>
> To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
> Date: Tuesday, October 27, 1998 5:54 PM
> Subject: A83: ASM Help
>
> >
> >i already know some basic Assembly for the ti-83 from a help file i
> >downloaded but i wanna find out about better stuff like stuff used to
> >program pacman for sos and how to set it up to make levels with numbers
> >and stuff where can i find out about this plz help i am stuck on a game
> >
> >also does anyone have a sprite routine that doesn't blink when u hold
> >down a key (movax's)
> >help!
> >felix
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