Re: A83: Re: Where is...
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Re: A83: Re: Where is...
I save the screen in 8x8 blocks, each block has a number, that number
corresponds to a place in mem which tells what currently is there,
player - computer - bullet - missile - ammo - health - inf ammo - etc -
etc.
-Phelan 'Amen' Wolf
>>If you only need the memory as long as the program is running (which
is
>>often the case), you can just use an insertmem/delmem pair, inserting
>>memory at the end of your program. Then have a label at the end of the
>>program, and use it to address the allocated memory.
>
>I don't quite understand this... You have to be reading this data for
>_Somewhere_ and if I'm not talking about external files, then wouldn't
the
>data just be located under a label in a series of ".db"s at the end of
your
>program, and then it just takes a process to read this data how ever...
Why
>are you needing to put this into RAM again, Phelan? How will it save
memory,
>if its already there in your program...? Linus, what's an example
program,
>that I can see what your talking about, with this insertmem/delmem
stuff?
> --Jason K.
>
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