Re: A83: Matrix save space
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Re: A83: Matrix save space
Probably takes up in the region of 10 times MORE space, actually :)
Best way to make editable games is for the author to make an editor.
Later,
James Matthews (matthews@tkb.att.ne.jp)
ICQ: 7413754
http://home.att.ne.jp/gold/tomcat21/index.html
http://library.advanced.org/18242/
----------
> From: Jibace007@aol.com
> To: assembly-83@lists.ticalc.org
> Subject: Re: A83: Matrix save space
> Date: Monday, October 05, 1998 4:45 AM
>
>
> I got an idea... Does a 8x8 matrix take less space than a sprite? If so, why
> don't they just do 1's, and 0's for the pixels on and off. Also, for tile
> based games like zelda, these matrix's could be used to express what tile to
> bring up
> ex.....
> 0=open plain
> 1=grass
> 2=rock
> etc.....
>
> Would this be more easier to program than all the levels by hand? Just my
> thoughts.......Jeff