Re: A83: Matrix save space


[Prev][Next][Index][Thread]

Re: A83: Matrix save space




I got an idea...  Does a 8x8 matrix take less space than a sprite?  If so, why
don't they just do 1's, and 0's for the pixels on and off.  Also, for tile
based games like zelda, these matrix's could be used to express what tile to
bring up 
ex.....
0=open plain
1=grass
2=rock
etc.....

Would this be more easier to program than all the levels by hand?  Just my
thoughts.......Jeff


Follow-Ups: