Re: A83: libraries (no offense intended to Phelan or Joe here)


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Re: A83: libraries (no offense intended to Phelan or Joe here)




But that alone would take up to much memory

>
>What if someone made a shell that did file transfer, and in each 
>program, it
>contained information on which functions in each library it used.  
>That way
>the shell could determine which libraries to send to another calc.
>
>On the recieving end, the shell would check the libraries and make 
>sure it
>had the same, if not later version of the library as the sending calc. 
> If
>the sending calc's library was older, then the shell either could ask 
>or
>preferably, ignore the incoming library.
>
>Even better that that idea, is one where the two shells send each 
>other info
>on their libraries.  The sending calc would then never transmit an 
>older
>library.
>
>Both these ideas would make tansfering shell-specific programs a 
>snap.
>Maybe this should be added to the next SOS?
>
>-Miles Raymond
>-----Original Message-----
>From: Alan C Johnson <benjamin99@juno.com>
>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>Date: Thursday, October 01, 1998 8:11 PM
>Subject: Re: A83: libraries (no offense intended to Phelan or Joe 
>here)
>
>
>>
>>The main problem with libraries, though, is that sometimes you have
>>routines that aren't used by enough programs to make a memory 
>"profit".
>>Take ZLIB for example (no offense Joe), just about every ZLIB game 
>uses
>>ramdom, but there are routines that aren't commonly used by games, 
>such
>>as 'beep'.  The point is, that every calc owner has different games.
>>Depending on what games they have, they might only actualy need 1
>>function out of a library, while the rest of the lib is a waste of 
>space.
>> I'm ok with having ZLIB and ZGFXL on my calc, but i won't be ok if 
>100
>>different libraries come out and each game needs a different on, or 
>ZLIB
>>grows past 1KB, because after that, you might as well just not have 
>the
>>lib.  I reluctant to have ZINPT on my calc, but that's a different 
>story
>>because I don't think it was made well. This is a different story on 
>a
>>computer where while you have limited space, you can almost always
>>expand.
>>
>> Thanks for listening,
>> Alan
>>
>>
>>>do dlls work like libraries on the calc.  If so why don't we set
>>>standard dlls for everyprogram to use.  The would hold pixel, 
>sprite,
>>>
>>>graphing, and many other commands.  This would be great to have so
>>>that
>>>games would be cut in half.  And if not, I'll make a shell and 
>convert
>>>
>>>every game to work with the dlls.  And like every new version of 
>VC++,
>>>
>>>new dlls would come out, overwriting the old.  And just like on 
>your
>>>pc,
>>>if one isn't present, or not updated enough, the program would say
>>>so.
>>>
>>>-Phelan 'Amen' Wolf
>>>
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>>
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>

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