Re: A83: libraries (no offense intended to Phelan or Joe here)
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Re: A83: libraries (no offense intended to Phelan or Joe here)
Personally, I don't care who plays my games, I make them for my
entertainment and post them for your entertainment. I enjoy making programs
and using the product.
Anyway, if a person is too stupid to use the link, then who cares if they
have optimal free memory? Incorporating this marvelous link function in the
shell would take up so much memory it wouldn't be worth using the libraries
in the first place. Therefore, people such as myself would have tons of
wasted memory. This is the point I was trying to make in my last email.
Joe Wingbermuehle
http://www.usmo.com/~joewing/
-----Original Message-----
From: Miles Raymond <m_rayman@bigfoot.com>
To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
Date: Friday, October 02, 1998 8:44 PM
Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>
>The point I am trying to make is that it would be easy to do, so all the
>idiots at school who have TI-83s just because they stole them and want to
>play games can transfer the games also. Thus creating a larger user base.
>Wouldn't you rather have everyone who has a calc playing your game rather
>than everyone who knows how to transfer a program playing your game?
>
>-Miles Raymond
>
>-----Original Message-----
>From: Dan Englender <jfsmi@geocities.com>
>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>Date: Friday, October 02, 1998 7:18 PM
>Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>
>
>>
>>Hehe, but you're not really playing tetris with optimal ram free. Optimal
>>ram free would be not having the code to send inside the shell, saving
lots
>>of space, and just sending over the libs needed by tetris (yes I know, its
>>very hard work to send libs over manually ;)
>>
>>-Dan
>>-----Original Message-----
>>From: Miles Raymond <m_rayman@bigfoot.com>
>>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>>Date: Friday, October 02, 1998 8:10 PM
>>Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>>
>>
>>>
>>>The idea of controling link functions inside the shell is so that only
the
>>>necessary libs are sent to the recieving calc. Say calc1 has tons of
>>games.
>>>Say calc2 has nothing. Calc2 want tetris, and only tetris. Calc1 sends
>>>calc2 the shell. When both calcs are in the shell, calc1 selects tetris
>to
>>>be sent over. The shell on calc1 determines which libs tetris uses.
>Calc1
>>>sends tetris and ONLY THE NECESSARY libs over to calc2. Calc2 can now
>play
>>>tetris with optimal RAM free.
>>>
>>>-Miles Raymond
>>>
>>>-----Original Message-----
>>>From: Joe Wingbermuehle <joewing@usmo.com>
>>>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>>>Date: Friday, October 02, 1998 3:22 PM
>>>Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>>>
>>>
>>>>
>>>>hehe, I'd like to see the code to that too! The object of libraries is
to
>>>>save space, not make the shell so big that libraries don't help.
>>>>Anyway, since I made ZLib my ideas about libraries have changed
somewhat.
>>>I
>>>>think each library should only have a small number of large, related
>>>>functions (like ZGFXL). ZLib has some functions that I think I should
>>take
>>>>out, but I'm reluctant because I'm afraid it would make some games crash
>>>>etc...
>>>>The beep function is used in pretty many games, but the delete function
>is
>>>>not used at all that I know (please don't use the delete function if you
>>>>think I should remove it from the next release...).
>>>>
>>>>btw, why do you need a shell to send files? The link stuff built in to
>the
>>>>calculator will send the files in the correct order since libraries
begin
>>>>with Z, you just have to be careful to send all the libraries--not that
>>>it's
>>>>the end of the world if somebody has to go a day not being able to play
a
>>>>particular game...
>>>>
>>>>Joe Wingbermuehle
>>>>http://www.usmo.com/~joewing/
>>>>
>>>>-----Original Message-----
>>>>From: Miles Raymond <m_rayman@bigfoot.com>
>>>>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>>>>Date: Friday, October 02, 1998 9:53 AM
>>>>Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>>>>
>>>>
>>>>>
>>>>>Me too. I'd love to see the code for that. Right now, I am just an
>>>>>ideaman, and not a programmer. I'm trying to learn, but it's hard when
>I
>>>>>don't have a GL to use. And no, I don't know how complicated that
would
>>>>be,
>>>>>but I get the idea from your message. =)
>>>>>
>>>>>-Miles Raymond
>>>>>
>>>>>-----Original Message-----
>>>>>From: James Matthews <matthews@tkb.att.ne.jp>
>>>>>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>>>>>Date: Friday, October 02, 1998 7:36 AM
>>>>>Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>>>>>
>>>>>
>>>>>>
>>>>>>No offense to anyone here, but I'd LOVE to see the code for that. Do
>>you
>>>>>have any idea how complicated that'd be :)
>>>>>>
>>>>>>Later,
>>>>>>
>>>>>>James Matthews (matthews@tkb.att.ne.jp)
>>>>>>
>>>>>>PS: cool idea, though :)
>>>>>>
>>>>>>ICQ: 7413754
>>>>>>http://home.att.ne.jp/gold/tomcat21/index.html
>>>>>>http://library.advanced.org/18242/
>>>>>>
>>>>>>----------
>>>>>>> From: Miles Raymond <m_rayman@bigfoot.com>
>>>>>>> To: assembly-83@lists.ticalc.org
>>>>>>> Subject: Re: A83: libraries (no offense intended to Phelan or Joe
>>here)
>>>>>>> Date: Friday, October 02, 1998 10:29 AM
>>>>>>>
>>>>>>>
>>>>>>> What if someone made a shell that did file transfer, and in each
>>>>program,
>>>>>it
>>>>>>> contained information on which functions in each library it used.
>>That
>>>>>way
>>>>>>> the shell could determine which libraries to send to another calc.
>>>>>>>
>>>>>>> On the recieving end, the shell would check the libraries and make
>>sure
>>>>>it
>>>>>>> had the same, if not later version of the library as the sending
>calc.
>>>>>If
>>>>>>> the sending calc's library was older, then the shell either could
ask
>>>or
>>>>>>> preferably, ignore the incoming library.
>>>>>>>
>>>>>>> Even better that that idea, is one where the two shells send each
>>other
>>>>>info
>>>>>>> on their libraries. The sending calc would then never transmit an
>>>older
>>>>>>> library.
>>>>>>>
>>>>>>> Both these ideas would make tansfering shell-specific programs a
>snap.
>>>>>>> Maybe this should be added to the next SOS?
>>>>>>>
>>>>>>> -Miles Raymond
>>>>>>> -----Original Message-----
>>>>>>> From: Alan C Johnson <benjamin99@juno.com>
>>>>>>> To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>>>>>>> Date: Thursday, October 01, 1998 8:11 PM
>>>>>>> Subject: Re: A83: libraries (no offense intended to Phelan or Joe
>>here)
>>>>>>>
>>>>>>>
>>>>>>> >
>>>>>>> >The main problem with libraries, though, is that sometimes you have
>>>>>>> >routines that aren't used by enough programs to make a memory
>>>"profit".
>>>>>>> >Take ZLIB for example (no offense Joe), just about every ZLIB game
>>>uses
>>>>>>> >ramdom, but there are routines that aren't commonly used by games,
>>>such
>>>>>>> >as 'beep'. The point is, that every calc owner has different
games.
>>>>>>> >Depending on what games they have, they might only actualy need 1
>>>>>>> >function out of a library, while the rest of the lib is a waste of
>>>>>space.
>>>>>>> > I'm ok with having ZLIB and ZGFXL on my calc, but i won't be ok if
>>>100
>>>>>>> >different libraries come out and each game needs a different on, or
>>>>ZLIB
>>>>>>> >grows past 1KB, because after that, you might as well just not have
>>>the
>>>>>>> >lib. I reluctant to have ZINPT on my calc, but that's a different
>>>>story
>>>>>>> >because I don't think it was made well. This is a different story
on
>>a
>>>>>>> >computer where while you have limited space, you can almost always
>>>>>>> >expand.
>>>>>>> >
>>>>>>> > Thanks for listening,
>>>>>>> > Alan
>>>>>>> >
>>>>>>> >
>>>>>>> >>do dlls work like libraries on the calc. If so why don't we set
>>>>>>> >>standard dlls for everyprogram to use. The would hold pixel,
>>sprite,
>>>>>>> >>
>>>>>>> >>graphing, and many other commands. This would be great to have so
>>>>>>> >>that
>>>>>>> >>games would be cut in half. And if not, I'll make a shell and
>>>convert
>>>>>>> >>
>>>>>>> >>every game to work with the dlls. And like every new version of
>>>VC++,
>>>>>>> >>
>>>>>>> >>new dlls would come out, overwriting the old. And just like on
>your
>>>>>>> >>pc,
>>>>>>> >>if one isn't present, or not updated enough, the program would say
>>>>>>> >>so.
>>>>>>> >>
>>>>>>> >>-Phelan 'Amen' Wolf
>>>>>>> >>______________________________________________________
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>>>>>>> >
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>