Re: A83: libraries (no offense intended to Phelan or Joe here)
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Re: A83: libraries (no offense intended to Phelan or Joe here)
No offense to anyone here, but I'd LOVE to see the code for that. Do you have any idea how complicated that'd be :)
Later,
James Matthews (matthews@tkb.att.ne.jp)
PS: cool idea, though :)
ICQ: 7413754
http://home.att.ne.jp/gold/tomcat21/index.html
http://library.advanced.org/18242/
----------
> From: Miles Raymond <m_rayman@bigfoot.com>
> To: assembly-83@lists.ticalc.org
> Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
> Date: Friday, October 02, 1998 10:29 AM
>
>
> What if someone made a shell that did file transfer, and in each program, it
> contained information on which functions in each library it used. That way
> the shell could determine which libraries to send to another calc.
>
> On the recieving end, the shell would check the libraries and make sure it
> had the same, if not later version of the library as the sending calc. If
> the sending calc's library was older, then the shell either could ask or
> preferably, ignore the incoming library.
>
> Even better that that idea, is one where the two shells send each other info
> on their libraries. The sending calc would then never transmit an older
> library.
>
> Both these ideas would make tansfering shell-specific programs a snap.
> Maybe this should be added to the next SOS?
>
> -Miles Raymond
> -----Original Message-----
> From: Alan C Johnson <benjamin99@juno.com>
> To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
> Date: Thursday, October 01, 1998 8:11 PM
> Subject: Re: A83: libraries (no offense intended to Phelan or Joe here)
>
>
> >
> >The main problem with libraries, though, is that sometimes you have
> >routines that aren't used by enough programs to make a memory "profit".
> >Take ZLIB for example (no offense Joe), just about every ZLIB game uses
> >ramdom, but there are routines that aren't commonly used by games, such
> >as 'beep'. The point is, that every calc owner has different games.
> >Depending on what games they have, they might only actualy need 1
> >function out of a library, while the rest of the lib is a waste of space.
> > I'm ok with having ZLIB and ZGFXL on my calc, but i won't be ok if 100
> >different libraries come out and each game needs a different on, or ZLIB
> >grows past 1KB, because after that, you might as well just not have the
> >lib. I reluctant to have ZINPT on my calc, but that's a different story
> >because I don't think it was made well. This is a different story on a
> >computer where while you have limited space, you can almost always
> >expand.
> >
> > Thanks for listening,
> > Alan
> >
> >
> >>do dlls work like libraries on the calc. If so why don't we set
> >>standard dlls for everyprogram to use. The would hold pixel, sprite,
> >>
> >>graphing, and many other commands. This would be great to have so
> >>that
> >>games would be cut in half. And if not, I'll make a shell and convert
> >>
> >>every game to work with the dlls. And like every new version of VC++,
> >>
> >>new dlls would come out, overwriting the old. And just like on your
> >>pc,
> >>if one isn't present, or not updated enough, the program would say
> >>so.
> >>
> >>-Phelan 'Amen' Wolf
> >>
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