Re: A83: inverse sprite
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Re: A83: inverse sprite
Use this:
;Input:
; HL->sprite
; (SprLegnth)=Legnth of sprite in bytes
ld a,(SprLength)
ld b,a
Inverse:
ld a,(hl)
xor $FF
ld (hl),a
djnz Inverse
<<<<<<<<<<<<<<<<<<<<<<<<<+>>>>>>>>>>>>>>>>>>>>>>>>>
See ya,
Mastermind
http://www.bigfoot.com/~mastermind5
On Tue, 3 Nov 1998 16:51:20 -0800 "Chris Hiszpanski" <mecad@scv.net>
writes:
>
>How can I inverse a sprite? That mean if I have:
>00000000
>00011000
>00011000
>00011000
>00011000
>00011000
>00011000
>00000000
>
>how simple get:
>
>11111111
>11100111
>11100111
>11100111
>11100111
>11100111
>11100111
>11111111
>
>James, maybe you could add this to your sprites section of your
>tutorial?
>
>From: Chris
>mecad@scv.net
>
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