A83: Re: inverse sprite
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A83: Re: inverse sprite
My guess is to XOR it with a sprite the same size, but containing all "1"s. Such as:
00000000
00011000
00011000
00011000
00011000
00011000
00011000
00000000
XOR
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
And you should get the inverse sprite.
-Miles Raymond
-----Original Message-----
From: Chris Hiszpanski <mecad@scv.net>
To: assembly digest <assembly-83-digest@lists.ticalc.org>
Date: Tuesday, November 03, 1998 6:48 PM
Subject: A83: inverse sprite
>How can I inverse a sprite? That mean if I have:
>00000000
>00011000
>00011000
>00011000
>00011000
>00011000
>00011000
>00000000
>
>how simple get:
>
>11111111
>11100111
>11100111
>11100111
>11100111
>11100111
>11100111
>11111111
>
>James, maybe you could add this to your sprites section of your tutorial?
>
>From: Chris
>mecad@scv.net