A83: inverse sprite


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A83: inverse sprite




How can I inverse a sprite? That mean if I have:
00000000
00011000
00011000
00011000
00011000
00011000
00011000
00000000

how simple get:

11111111
11100111
11100111
11100111
11100111
11100111
11100111
11111111

James, maybe you could add this to your sprites section of your tutorial?

From: Chris
mecad@scv.net