Re: A83: Re: Another Zelda Bug (?)
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Re: A83: Re: Another Zelda Bug (?)
Now wait a sec, I have a question... Are we all talking about the text
(so-to-speek) version!? The one that uses letters and numbers for
terrain? If so, then why hasn't there been a change to REAL graphics and
ASM? I may be looking in the wrong place or something, but the two
versions I got were in basic (mostly) and slow as the dickens! If I'm
wrong, then PLEEEAAASE fill me in on where to get this cool version I keep
on hearing about!
-Dimitri
BTW: Otherwise, that text Zelda thing was pretty good. I didn't have the
patience to play it yet (much) though...
On Tue, 19 May 1998, Harper Maddox wrote:
> If the enemies bounced until they got to the wall, they would get stuck, and the game would be extremely easy. Using pinball logic, they have a fighting chance at killing you.
> About shields: I'll make shields when I get enemies that fire projectiles at you. Hence giving you an advantage with the shield.
>
> -Harper Maddox
>
> jerky@ebicom.net
> IRC nick: Geori
> ICQ: 1214597
> -----Original Message-----
> From: Trey Jazz <joemama@minot.com>
> To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
> Date: Tuesday, May 19, 1998 2:33 PM
> Subject: A83: Another Zelda Bug (?)
>
>
>
> i think everyone has noticed it is pretty annoying to hit an enemy and have
> them bounce into you instead of away from you. can you pllllllease change
> this. it is very frustrating. also i hope the shield is implemented into the
> demo soon. would spare a lot of your power :)
>
>
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