Re: A83: ti-83 slow???
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Re: A83: ti-83 slow???
When i ported Fast Tunnel from
the 82 to the 83 i used the EXACT same sprite routines, disabled the interrupts
for a time, and used almost the same code. I even have a spiffy routine
that copies the graph buffer through ports(not calls), which makes it run much
faster than "_grbufcpy_V"
-Harper Maddox
In a message dated 98-03-05 18:47:50 EST,
you write:
> 1. Why are some of the assembly games slower on
the ti-83 than they are on
> the ti-82(i.e. penguins, fast
tunnel......) Is this because of the coding
> or
>
is it because of the 83's way of running assembly language is slower?
> Please
> help me out!
>
I think it is
because of the coding of the sprite routines, which normaly use
the
graph_mem and a slow ROM_CALL as opposed to the 82 ppl which access
the
display controller directly.