A83: Re: ASM Tutorials


[Prev][Next][Index][Thread]

A83: Re: ASM Tutorials




> I was reading about the sprite routine in your tutorials - is there any way to
> create a bigger sprite than this confined rectangular area:
> 	.db %01000000
>  	.db %01100000
>  	.db %01110000
>	.db %01111000
>  	.db %01111100
>  	.db %01111000
>  	.db %01111100
>  	.db %01011000
>

Its tricky...look at Harper's Zelda code.  He's got some hacked routines that do sprites a little bigger.  8x8 is easier coz of
the bytes.

> When I looked at some source code, I found this as a way of creating a big
> picture:
> ...<SNIP>
> .....Ahh! What's with all the big numbers and commas?  Is that Pic83
> generated? ..and while I'm at it, where can I find Pic83?  I really have
> searched for it, but to no avail.

Ok, yeah...the numbers are just decimal values for binary like the first few bytes represent:

(128, 143, 214, 17)
10000000 10001111 11010110 00010001

....and yes, unless the person has A LOT of free time, it is pic83 generated.  You can find it on ticalc.org (try the search
engine...probably with no luck though :) or on Ti-Files.   Look under "Archives" then "Misc" or whatever...

Incidentally, hopefully I'll make a Win32 program that does the same thing soon...perhaps :)

HTH,

James.