A83: Re: ASM Tutorials
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A83: Re: ASM Tutorials
> I was reading about the sprite routine in your tutorials - is there any way to
> create a bigger sprite than this confined rectangular area:
> .db %01000000
> .db %01100000
> .db %01110000
> .db %01111000
> .db %01111100
> .db %01111000
> .db %01111100
> .db %01011000
>
Its tricky...look at Harper's Zelda code. He's got some hacked routines that do sprites a little bigger. 8x8 is easier coz of
the bytes.
> When I looked at some source code, I found this as a way of creating a big
> picture:
> ...<SNIP>
> .....Ahh! What's with all the big numbers and commas? Is that Pic83
> generated? ..and while I'm at it, where can I find Pic83? I really have
> searched for it, but to no avail.
Ok, yeah...the numbers are just decimal values for binary like the first few bytes represent:
(128, 143, 214, 17)
10000000 10001111 11010110 00010001
....and yes, unless the person has A LOT of free time, it is pic83 generated. You can find it on ticalc.org (try the search
engine...probably with no luck though :) or on Ti-Files. Look under "Archives" then "Misc" or whatever...
Incidentally, hopefully I'll make a Win32 program that does the same thing soon...perhaps :)
HTH,
James.