A83: Re: Re: SOS's largeSprite function in ZGFXL and Memory checking
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A83: Re: Re: SOS's largeSprite function in ZGFXL and Memory checking
I should read the whole email before responding.... oh well,
For displaying hl in small font, try:
call setxxxxop2
call op2toop1
ld a,6
call dispop1a
Joe Wingbermuehle
http://www.usmo.com/~joewing/
-----Original Message-----
From: Joe Wingbermuehle <joewing@usmo.com>
To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
Date: Saturday, August 29, 1998 1:42 PM
Subject: A83: Re: SOS's largeSprite function in ZGFXL and Memory checking
>
>try this instead:
>
> ld bc,8*256+1
> ld a,50
> ld l,50
> call vector0
>
>Joe Wingbermuehle
>http://www.usmo.com/~joewing/
>
>-----Original Message-----
>From: SethirothL@aol.com <SethirothL@aol.com>
>To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>Date: Saturday, August 29, 1998 1:32 PM
>Subject: A83: SOS's largeSprite function in ZGFXL and Memory checking
>
>
>>
>>Yes, yet another question from me. largeSprite is giving me trouble, I
was
>>wondering if I could have some help on the matter. let's say I wanted to
>>write an 8x8 sprite to the screen.. Well, we all know that I SHOULD use
>>Zlib's sprite routine, but let's pretend that I don't know that. now,
this
>>code SHOULD work, no?
>>
>>
>>;blah blah, usual crap, plus SOS header
>>
>>Start:
>> ld ix,sprite ;load sprite into ix
>> ld b,8
>> ld c,2
>> ld a,50
>> ld l,50
>> call vector0
>> call _grbufcpy_v
>> ret
>>
>>libs:
>> .db "ZGFXL",0,0,0,lib1,vec0
>> .db $FF
>>
>>desc:
>> .db "Crap Sprite Prog",0
>>
>>
>>.end
>>;end of program
>>
>>
>>I can't figure out why that won't work.... ALSO
>>
>>about memchk, when I call this routine, it returns the amount of free mem
>to
>>hl. How do I print the contents of HL in variable width (small) font?
>>Thanks!
>>
>>Seth.
>>
>