Re: A82: Anybody out there?
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Re: A82: Anybody out there?
You can get plenty of math routines here: http://macross2000.org/macross/cgi-bin/ftp/ftp.pl?dir=universal
-Kouri
On Fri, 1 Sep 2000 23:46:27 ADAMMAN106 wrote:
>
>In a message dated 9/1/00 10:11:13 PM Eastern Daylight Time,
>ADAMMAN106@aol.com writes:
>
>> The problem isn't really that I lack the software to do this, but
>> that the numbers are so imprecise that you go through walls quite often
>and
>> the game crashes.
>
>I take that back. After looking at the code for about 20 minutes, I
>remembered that the problem is that I DO lack the software to do this, which
>is part of the reason that the numbers are so imprecise. In order to
>impliment the sliding ability, I did a quick rush job and used my existing
>routines. One cosine is multiplied by the integer, then the answer is
>truncated to a whole number which is why it is so imprecise. It then has to
>be multiplied by another cosine and is of course truncated again. So
>essentially what I need is a routine that can multiply two 16-bit numbers and
>one 8-bit number (but in a 16-bit register) without any loss of precision. I
>haven't really looked for one, and I'm too lazy/unskilled with routines to
>write my own
>
>~Adamman
>
>PS: If you noticed, I really like all the forms of the word "precision"
>
>
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