Re: A82: Dead list, huh?
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Re: A82: Dead list, huh?
Have you tried the Zilog one ?
Dines
----- Original Message -----
From: Thomas J. Hruska <shinelight@detroit.crosswinds.net>
To: <assembly-82@lists.ticalc.org>
Sent: Wednesday, March 03, 1999 12:29 AM
Subject: Re: A82: Dead list, huh?
>
>Okay, nothing much has been done on SQRXZ 82. I have come up with my level
>layout and I'm fairly happy. I have decent Multi-Link capabilities for
>screens, and I'm still figuring out whether or not I want executable
>commands after each screen or just for the whole level. I'm now just
>limited by number of screens (255x255). Not like I'm ever going to need
>that many, but it is definitely better than a 5K extracted limit. Not to
>mention, screens can be defined in basically any cell size, so really there
>is hardly a limit there.
>
>The only serious problem that I will run into with the program is that I'm
>going to RUN OUT OF LINE LABELS!!!!! For those of you who are concerned
>about spaghetti code and jumps, this isn't the case. Well, not really
>jumps. The program uses the .dw locations as "jumps" to the next object,
>but it really isn't jumping. (The words are there to increase the speed
>and allow everything to link to everything else). With this new level
>format, I'm going to have to rewrite a lot of code (I was going to have to
>anyway, but this is code I've already re-written about 3 times). The only
>thing is that all I will have for a while is a lot of uncompilable code
>until I get an assembler that supports unlimited line labels.
>
>Does anyone have an assembler I can use that has unlimited labels? If not,
>well, I guess I get to start writing TASM82...part of my next project.
>
>
> Thomas J. Hruska -- shinelight@detroit.crosswinds.net
>Shining Light Productions -- "Meeting the needs of fellow programmers"
> http://www.geocities.com/SiliconValley/Heights/8504
> http://click-on.to/shinelight
>
>
>
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