Re: A82: Dead list, huh?


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Re: A82: Dead list, huh?




Have you tried the Zilog one ?

Dines
----- Original Message -----
From: Thomas J. Hruska <shinelight@detroit.crosswinds.net>
To: <assembly-82@lists.ticalc.org>
Sent: Wednesday, March 03, 1999 12:29 AM
Subject: Re: A82: Dead list, huh?


>
>Okay, nothing much has been done on SQRXZ 82.  I have come up with my level
>layout and I'm fairly happy.  I have decent Multi-Link capabilities for
>screens, and I'm still figuring out whether or not I want executable
>commands after each screen or just for the whole level.  I'm now just
>limited by number of screens (255x255).  Not like I'm ever going to need
>that many, but it is definitely better than a 5K extracted limit.  Not to
>mention, screens can be defined in basically any cell size, so really there
>is hardly a limit there.
>
>The only serious problem that I will run into with the program is that I'm
>going to RUN OUT OF LINE LABELS!!!!!  For those of you who are concerned
>about spaghetti code and jumps, this isn't the case.  Well, not really
>jumps.  The program uses the .dw locations as "jumps" to the next object,
>but it really isn't jumping.  (The words are there to increase the speed
>and allow everything to link to everything else).  With this new level
>format, I'm going to have to rewrite a lot of code (I was going to have to
>anyway, but this is code I've already re-written about 3 times).  The only
>thing is that all I will have for a while is a lot of uncompilable code
>until I get an assembler that supports unlimited line labels.
>
>Does anyone have an assembler I can use that has unlimited labels?  If not,
>well, I guess I get to start writing TASM82...part of my next project.
>
>
>        Thomas J. Hruska -- shinelight@detroit.crosswinds.net
>Shining Light Productions -- "Meeting the needs of fellow programmers"
>         http://www.geocities.com/SiliconValley/Heights/8504
>                    http://click-on.to/shinelight
>
>
>



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