Re: A82: Re: Alive?
[Prev][Next][Index][Thread]
Re: A82: Re: Alive?
See inside.
----- Original Message -----
From: Sam Heald <evil_sam@hotmail.com>
To: <assembly-82@lists.ticalc.org>
Sent: Tuesday, July 27, 1999 4:35 PM
Subject: Re: A82: Re: Alive?
> >I had copy of beta 2 before my hard drive crashed. ;-( I haven't heard
> >anything for many months..
>
> I still have my copy of Beta 2 if you want it.
Sure, e-mail it to me.
> > > 3)??????????: Mystery game based on a classic Palm pilot shooter.
> > > What's done: Graphics, basic engine
> > > What's missing: Enemy attacks, misc coding (levels,
> > > highscore, etc.)
> > > Current Size: 1137 bytes
> >
> >
> >When can we expect the first release?
>
> Maybe I was being a little too secretative about this game. It's really
> nothing special. In fact, originally I was going to use it merely as a
> mini-game for Zelda, but then I realized that it used up so much temporary
> memory(TEXT_MEM, etc.) that it would hinder Zelda.
>
> The game's called Subhunt. The object is to move your battleship across
> the top, dropping depth charges off of the front or back of the boat upon
> the submarines below. The submarines randomly fire up towards the surface.
> They move right to left OR left to right at randomly selected speeds. The
> amount of points that you receive is equal to the water depth times speed
of
> boat (the point total of each sub is written on the sub). The number of
subs
> on the screen at a time increases with the level number.
>
> The graphics are subject to change, cuz they're really big ;)
> Here's a screenshot taken using VTI. I hope to release something early
next
> week.
> Sam
Looks pretty good from the screenshot. Yeah, the graphics are really big.
:)
Bryan
References: