Re: A82: Keys
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Re: A82: Keys
>> > Hello
>> > Has someone never got trouble by exiting a game when he just
wanted to
>> > pause it?
>> > That's why I propose to make a reference file where every
programer - that
>> > wants to make his program the more useful as possible for the user
- could
>> > find wich function to associate with which key.
>> > So give your opinion of something like that:
>> > To move : the arrows (easy)
>> >
>> > The first action key : 2nd
>> > The second action key : ALPHA
>> > The third action key : Y= (like in Squarez)
>> > The forth action key : XTO
>> >
>> > The option keys: Y= WINDOW ZOOM TRACE GRAPH (in reference of the
function
>> > keys of the TI85 and TI86, some games use that : LD2, DStar)
>> >
>> > To pause : MODE or DEL ?
>> > To quit : CLEAR or MODE ?
>> > To save : DEL or STO> ?
>> >
>> > Moreover some other keys could assume other functions : ENTER, ON,
PRGM,
>> > MATH...
>> >
>> > Eric Piel
>>
>> This is a good idea, but the problem is that different types of games
are
>> controlled differently and cannot be fit to a single standard of key
>> arrangements
>>
>> ~Adamman
>>
>Of course not, that's why the description must be large.
>In addition lot of games has a exit key and a pause key :)
>
>Eric
I thought there pretty much was a standard:
2nd - Primary action
Alpha - Secondary action
XTO - Third action key
Mode - Pause
DEL - Save
Clear - Exit
At least that's how its done in Squarez, Zelda, Ztetris, Galaxian,
Spaze Invaders, BoulderDash, PlainJump, Orzunoid, Pac-Man, Picross, and
many others.
Sam
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