Re: A82: Grayscale?
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Re: A82: Grayscale?
Yeah. But I had the wrong idea when I was testing ROM versions. That is the
hard part about grayscale, is that it will look very different on each calc,
or even the same calc with old batteries vs. fresh ones. I don't think we
ever got a good standard. I plan to include a little grayscale console in
all grayscale games I make in the future to adjust contrast, int speed, etc.
~Adamman
In a message dated 12/21/99 3:28:51 PM Eastern Standard Time, dines@aub.dk
writes:
> I remeber testing those routines, they actually gave pretty good results.
> The hard part is getting good results on all calc, some how the different
> speeds of the calc cause rather big changes in how grayscale looks.So if
the
> other routines have only been tested on one calc, they might look fine on
> the calc, but bad on other calcs.
>
> When we tested you routines we often got diffenrent results on different
> calcs, but didn't we end up faindin something which looked good on all the
> calcs?
>
> Dines
> ----- Original Message -----
> From: <ADAMMAN106@aol.com>
> To: <assembly-82@lists.ticalc.org>
> Sent: 21. december 1999 21:20
> Subject: Re: A82: Grayscale?
>
>
> >
> > Although I don't want to release it to the public just yet, I can send
you
> my
> > routines from several years ago to play around with. I'm surprised that
> > Jeremy's looked bad, they look better than mine on my calcs.
> > Let me know
> >
> > ~Adamman
> >
> > In a message dated 12/21/99 1:04:17 PM Eastern Standard Time,
> > evil_sam@hotmail.com writes:
> >
> > > I'm trying different ways to spruce up Baseball II's graphics. This
> > topic
> > > comes up every once in awhile, but has anyone ever gotten good, nearly
> > > flickerless results when experimenting with 4-level grayscale on the
> 82?
> > The
> > >
> > > only one ever mentioned, Jeremy's grayscale interrupt, did not yield
> very
> > > good results for me (even his demo looks pretty bad on my 82).
> > > Recently, I converted Ian Graf's graylib (83) to work on the 82.
> It's
> > > better than most because it includes a sprite routine and picture
> > > compression, but it still flickers pretty badly. Has anyone gotten
> better
> > > results than these? (Don't run them on an emulator, because they look
> much
> > > better than they actually are)
> > > Sam
> >
>