Re: A82: Side-Scrolling
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Re: A82: Side-Scrolling
hey do u have a website for your zelda game?
also, i dont think its such a good idea to do the big sprite thing. thats
way too slow! just have a bg buffer in apd_buf, and copy that to graph mem
before putting sprites. you can just scroll the apd_buf using crash's
routine and put new bg data using the map data. why would u want to do it
differently? i mean, if ur planning to do a "screen by screen" type
scrolling engine, then the scroll routine could be just a loop that scrolls
to the right, puts new data from the map data, and so on until the new
"room" is totally on screen.
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