Re: A82: Side-Scrolling


[Prev][Next][Index][Thread]

Re: A82: Side-Scrolling




hey do u have a website for your zelda game?
also, i dont think its such a good idea to do the big sprite thing. thats 
way too slow! just have a bg buffer in apd_buf, and copy that to graph mem 
before putting sprites. you can just scroll the apd_buf using crash's 
routine and put new bg data using the map data. why would u want to do it 
differently? i mean, if ur planning to do a "screen by screen" type 
scrolling engine, then the scroll routine could be just a loop that scrolls 
to the right, puts new data from the map data, and so on until the new 
"room" is totally on screen.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com


Follow-Ups: