A82: Subhunt graphics demo
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A82: Subhunt graphics demo
I finally got the enemy generating routine to work properly. For those
who are interested in what I did wrong...
The MUL_HL ROM call outputs HL not (HL) So when I wrote "ld a,(HL)", it
would return very strange answers (prime numbers, etc.) for depth and HP.
Changing that line of code to "ld a,l" fixed the problem. The random number
routine really sucks, so the speed, depths, and HP's are a little
repetitive. If a ship looks really strange, it's because two ships overlap.
If anyone knows of a better one than Jimmy Mardell's, let me know. The one
used in an SOS library seems just as bad, and the CrASH one isn't very
useful.
Here's a little graphics demo that shows the basic graphics & gameplay of
the game. I disabled anything that might crash your calculator (collision
detection, levels, scoring, etc.).
The controls:
2ND = Fire left bullet
MODE = Fire right bullet
DEL = Exit game
Any comments (suggestions) regarding graphics or gameplay are welcomed.
The actual game should be ready next week, but I guess I said that last week
didn't I ;)
Sam
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