RE: A82: Hi all
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RE: A82: Hi all
>> CrASH_man, welcome back...you haven't missed much. Everyone, it
seems,
>> (since the expulsion of Bryan Rabeler from ticalc.org) has joined
>> some type
>> of alliance or has left A82 without a word. I am one of the few
faithful
>> individuals who has remained on the list. In fact, ever since the
>> alliances were started, this list has seen extremely little
traffic.
I haven't joined an alliance(no comments about Hays, please).
Neither has Adamman, Olivier Carpentier, or Jwaz as far as I know. I
can't think of that many more 82 programmers, much less people who
joined an alliance.
>> In the area of shells, what are you planning for the next version
of CrASH
>> (if anything)?
>
>Well, CrASH development doesn't seem like it's in the pits yet... (I
guess I
>should pull that message from CrASH Landing soon... :P) I'll deal
with
>updating crash landing soon, but until then I'll just be responding
to the
>list.
>
>I have made programs in CrASH 2 relocate correctly (as in
vat-compatible
>relocation) Although something causes a crash in some certain cases,
it
>seems fairly stable for its current stage...
Pardon my stupidity, but what's the difference in this kind of
relocation over the previous kind. Advantages?
I would like to see Crash 2 allow programmers to program external
files and interrupts easily.
>If anyone wants the newest version of my sprite routine, the newest
>SpriteClip v2.1 should be at ticalc and ti-files soon. (or you can
again,
>mail me) Oh, and soon, I'll have SpriteClip v3.0 out (quite a large
>optimization is coming).
Great!
>PPS-- oh, btw, is anyone making any interesting games? I'd LOVE to
hear
>about them :)
I'm not going to speak for the authors, but the only truly
"interesting" games in development are:
Defiance (3-D game by Adamman)
Silmarils (Street Fighter game by Olivier Carpentier)
Agent X, Vengeance, Scorched Mirth (Misc. games by Jwaz)
That's about it. I've taken over the Zelda project started by
Harper Maddox, but I haven't worked on it since Feb/Mar.
Sam
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