Re: A82: 3D Game Opinion
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Re: A82: 3D Game Opinion
In a message dated 98-09-17 01:17:49 EDT, you write:
> For anyone that's confused, I believe Adamman was going to freeze the
> _vertical_ movement of the center, not the horizontal. Movement will be
> like that in Wolfenstein 3D. The only big difference between this game and
> Wolf3D, as I understand it, is the use of non-orthogonal walls.
>
> Adamman- If the game is getting too slow, go ahead and remove the vertical
> movement. It doesn't sound like it's really important to the game, if
> everything's the same height. Just comment out the source, instead of
> deleting it. But I assume you know that, so I'll shut up. :)
>
> -Chris "Weasel" Edwards
What I think I'll do is add #IFDEFS so one can have height and head tilting by
recompling it, if they wish.
~Adamman