Re: A82: 3D Game Opinion


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Re: A82: 3D Game Opinion




In a message dated 98-09-17 01:17:49 EDT, you write:

> For anyone that's confused, I believe Adamman was going to freeze the
>  _vertical_ movement of the center, not the horizontal.  Movement will be
>  like that in Wolfenstein 3D.  The only big difference between this game and
>  Wolf3D, as I understand it, is the use of non-orthogonal walls.
>  
>  Adamman- If the game is getting too slow, go ahead and remove the vertical
>  movement.  It doesn't sound like it's really important to the game, if
>  everything's the same height.  Just comment out the source, instead of
>  deleting it.  But I assume you know that, so I'll shut up.  :)
>  
>  				-Chris "Weasel" Edwards

What I think I'll do is add #IFDEFS so one can have height and head tilting by
recompling it, if they wish.

~Adamman