A82: 3D Game hits 4K
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A82: 3D Game hits 4K
Today, with one routine to go before screenshots can be made, 3D Game measured
up at 4231 bytes. This includes 2 trig tables, a polar distortion conversion
table, an angle routine, a distance routine, a routine to find the wall
intersected at a specified angle, a routine to get the distance to the
intersection point, and a routine to combine the last two. Hopefully the last
routine will be done by Monday.
Just a friendly update!
~Adamman
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