Re: A82: Plain Jump
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Re: A82: Plain Jump
Sounds like it would be more fun to make your own game.
-mike pearce
On Wed, 09 Sep 1998 19:01:15 PDT, you wrote:
>
> I have decided to change the way I am going to port Plain Jump to the
>82. I originally I was going to port the Usgard version directly. The
>external level routines are too much of a pain, so now I have decided to
>port the Zshell version. The Zshell version had one built-in level and
>the ability to custumize one of your own. I will not be directly porting
>the Zshell version either, however. If anyone has ever played the Zshell
>version, then you know how absolutely shitty it is. It uses 24 x 24
>sprites instead of 16 x 16 so everything is big and slow. A lot of the
>other options also aren't as good as in the Usgard version. So my plan
>is to port the Zshell version then impliment the all Usgard version's
>functions(minus external levels). Then eventually adding external levels
>in the distant future.
> I began working on the Zshell version yesterday. I hope to have betas
>ready by early next week(school permitting). To determine a beta testing
>team, a Ztetris contest will be held in a similar fashion to the Zkart
>contest a month or two ago. The contest will start either tomorrow or
>Saturday depending on how much time I have to work on PJ.
> Sam
>
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