Re: A82: CrASH bug solved...
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Re: A82: CrASH bug solved...
you've stated that you've found the crash bug many times, sam. perhaps
this time you did, but all for naught. the crash team has discontinued
their shell development, and there won't be any more versions of crash.
perhaps the source to crash should be passed on to someone else so Dines
has competition and will finish his ash versions more quickly.
also, the bug has a workaround. instead of exiting crash using mode or
quit, just turn it off (2nd-on). when you turn it on, all buffers that
were used were cleared, stopping any crash. besides... all you had to do
is press CLEAR and then raise the contrast. if you pressed on, then it
would crash. the contrast dimmed, it never turned off, possibly because
there was an unprintable character in the text memory.
-Greg
EMAIL: l0rdg0at@juno.com; lordgoat@somethingorother.com;
l0rdg0at@hotmail.com; milewskg@stuy.edu
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WEB: http://lordgoat.dyn.ml.org/ *or* http://tiroms.home.ml.org
On Sun, 04 Oct 1998 07:33:08 PDT "Evil Sam" <evil_sam@hotmail.com>
writes:
>
> At last, almost 11 months after its discovery, I have finally
>discovered the exact cause/solution of the CrASH bug the plagues my
>games. The bug, if you don't remember, occured when after playing the
>game, then exiting CrASH, then trying to do a math equation, the calc
>would crash.
> I have emailed CrASH_Man(if his address is still
>crashman@technologist.com, does anyone know?). Hopefully, he will
>update
>CrASH. Otherwise, I am going to set a ticalc.org record for one person
>
>updating the most programs in a single day.
> Sam
>
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