Re: A82: Zelda82 demo
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Re: A82: Zelda82 demo
I didn't know you were on this list!
~Adamman
In a message dated 98-05-23 12:03:32 EDT, you write:
> That reminds me of an argument I had with Terry Peng awhile back... Both of
> us decided that we wanted to make "The Legend of Zelda", and we had alot of
> great ideas for the game. Terry was making one for the 85, while I was
> producing an 83 version of Zelda. Our thought patterns were parallel,
except
> for one point... Terry favored 8x8 sprites, whereas I favored 16x16. The
> reason I chose 16x16, is simple... the marvelous graphics that MAKE my game
> popular. Sure I sacrificed the field of vision, but with one enemy, close
> combat is the only thing that could possibly add difficulty to the game. (
> one thing to keep in mind, the enemy always starts out 3 tiles down and 3
> tiles right)
> Thanks again for the continued enthusiasm.
>
> -Harper Maddox
>
> jerky@ebicom.net
> IRC nick: Geori
> ICQ: 1214597
>
> -----Original Message-----
> From: Stick Figure V. 1.0 <ejsmithj@voyager.net>
> To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
> Date: Saturday, May 23, 1998 6:14 AM
> Subject: Re: A82: Zelda82 demo
>
>
>
> Kurai Highsmith wrote:
>
> > i started porting it, and was able to play (with some
> > collision detect errors), but was waiting for a new version.
Basically
> > ive been out of the limelight and even the programmer's dismal night
> > vision...but i hope to have more time this summer. OBD did a fine job
> > on the port tho..(OBD from irc)..he asked me to help at one point,
but
> > im truly too busy
> > 10 more days of institutional irony that is high
school..
> > ~Kurai
>
> That reminds me, I was talking with OBD last night about the only major
> problem I saw in the great game: The viewpoint.. I honestly think it
takes
> away from the game when you can't prepare for an enemy because there's
> absolutely no space between you and the enemy when you walk into a
room.
> Also, I think the graphics could've suffered a little for gameplay.
Geori
> did do a good job, but he took the wrong angle at it. It was absolutely
> the opposite of what I expected.
>
> --
> Stick Figure V. 1.0 (Formerly Goemon)