Re: A82: Zelda82 demo


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Re: A82: Zelda82 demo



That reminds me of an argument I had with Terry Peng awhile back...  Both of us decided that we wanted to make "The Legend of Zelda", and we had alot of great ideas for the game.  Terry was making one for the 85, while I was producing an 83 version of Zelda.  Our thought patterns were parallel, except for one point...  Terry favored 8x8 sprites, whereas I favored 16x16.  The reason I chose 16x16, is simple... the marvelous graphics that MAKE my game popular.  Sure I sacrificed the field of vision, but with one enemy, close combat is the only thing that could possibly add difficulty to the game.  (one thing to keep in mind, the enemy always starts out 3 tiles down and 3 tiles right)
    Thanks again for the continued enthusiasm.

-Harper Maddox
 
jerky@ebicom.net
IRC nick: Geori
ICQ: 1214597
-----Original Message-----
From: Stick Figure V. 1.0 <ejsmithj@voyager.net>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Saturday, May 23, 1998 6:14 AM
Subject: Re: A82: Zelda82 demo


Kurai Highsmith wrote:

>                 i started porting it, and was able to play (with some
> collision detect errors), but was waiting for a new version. Basically
> ive been out of the limelight and even the programmer's dismal night
> vision...but i hope to have more time this summer. OBD did a fine job
> on the port tho..(OBD from irc)..he asked me to help at one point, but
> im truly too busy
>              10 more days of institutional irony that is high school..
>                                                 ~Kurai

That reminds me, I was talking with OBD last night about the only major
problem I saw in the great game: The viewpoint.. I honestly think it takes
away from the game when you can't prepare for an enemy because there's
absolutely no space between you and the enemy when you walk into a room.
Also, I think the graphics could've suffered a little for gameplay. Geori
did do a good job, but he took the wrong angle at it. It was absolutely
the opposite of what I expected.

--
Stick Figure V. 1.0 (Formerly Goemon)